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Unearthed arcana sharpshooter
Unearthed arcana sharpshooter






unearthed arcana sharpshooter

No.3) This is the least problematic aspect of the feat, but is alwaysoffering a boost to heavy crossbow users that is near-equivalent to crossbow expert: at full dexterity, xbow xpert gives you 1d6+1d6+2* mod for about 17 damage, this will give 1d10+1d10+mod for a total of 16 (improved further on crits). It should say "when you use your action to disengage". They can take a "disengage action" as a bonus action, and this is worded in a way that means that works too. Someone pointed out how broken this is with the Ready action, so, yeah. No.2) You've unintentionally given Extra Attack to rogues, I think. Like, there are so many things this messes up! Your ideal play with this feat is to literally jump out, shout, and reveal yourself, gaining disadvantage. Imagine your foe has blur on, but they can't see you because you're hidden. Anything that makes disadvantage beneficial is screwed up. This flips every part of combat on its head, and makes it so bizarre it's almost silly: you almost always want to do things like shut your eyes so you're blinded for the attack, or drop prone before making an attack, or stand within 5 feet of an enemy. I'm assuming a to hit bonus of +9 (which actually assumes the user doesn't have Archery - in which case this happens by 5th level instead). The foe's AC would have to be above 19 for this to be untrue. 1) Past 9th level it's ALWAYS worth foregoing advantage to add proficiency to an attack twice, in ALL cases. All three effects are flawed, and so is the prerequisite. Might still need changes but I really like the concept. And given they're mutually exclusive I think its a good trade-off by design. I think Trick Shooter is likely better in the best case scenario, but Sharpshooter wins at reliability.

unearthed arcana sharpshooter unearthed arcana sharpshooter

Given you take that for Sharpshooter as is and you can ignore up to a -5 penalty from cover, its more often the reliable feat given you won't ever take disadvantage from range and you can still roll two 1s with Trick Shooter, a rare chance but even assuming something like a +8 with an extra available shot will often be outdamaged by a flat 10 damage given a longbow's average at mid level is 8.5 (assuming 18 dex). Trick Shooter is definitely better in disadvantage state, given you're looking at typically a +4-11 for your Performance mod based on level and ASI, but disadvantage is often comparable to a -5 nerf. Unless you have an absurd magic weapon (in which case your character is OP anyway most likely), Sharpshooter is often going to be better than this feat at dealing raw damage. Despite criticism, I think the concept is very well balanced. Honestly this makes the feature very good. Thank you to those contribute to all of this in so many ways - on patreon, with feedback, or by sharing my stuff to other people looking for something fun to play! I always appreciate the support in all the ways it comes :) If you want to join them and be the first to tell me what I should work on in the future, head on over and check it out. I have a lot of stuff in the works, from Artificer updates to brand new projects supported by the folks over at Patreon. Third point is currently unchanged, though it added "ranged weapon attack" restriction.

unearthed arcana sharpshooter

The first point is buffed considerably for rogues to make up for this somewhat, and it's still not useless for Rogues (Cunning Action Dash, Disengage With Action, Shoot, not you can do all 3). The second point now requires you to use your action. Might be slightly too good on niche Hexblade/Sword Bard builds, will take feedback on that. But it also increases the value of a non-disadvantage attack relative to a disadvantage attack, as your Performance will only usually be 2-3 higher than your Proficiency (as it doesn't apply Expertise). This is nerfed for people that attack multiple times (as it now says once per turn), but buffed for people that attack once (as the benefit has been increased in power). *Note this would still not allow you to add expertise, as it's not an ability check (Expertise allows you to add double your Proficiency modifier to ability checks with that skill, it does not just increase your modifier with that skill).








Unearthed arcana sharpshooter